Detail
[EN] 8bit Game Development With Ruby
There are countless ways out there that emulate .nes game, but very few that create .nes rom file without hassle. This is the reason why Kei have developed Burn, is_a handy toolkit to make a .nes application from Ruby DSLs. Burn v0.1.3 release is announced on reddit this April, and it spread to every corner of the world.
In this presentation we will explore what Burn is, how it is structured, and what homebrewed .nes application looks like in an NES Emulator. We'll also learn a few practical techniques for making the most from Ruby bindings, Ripper and Ruby DSL.
Recorded Video
8bit Game Development With Ruby from rubykaigi on YouTube .
Presentation Material(s)
Kei Sawada
- Company
- NIJIBOX Co.,Ltd
- Job title
- VP of engineering
- Bio
-
Kei started his career in 2001 as a Tokyo based software engineer, and finally met Ruby in 2011. Ruby and its community quickly caught his attention and interest him very much, and since then he always picked up Ruby in the first place whenever he needed to make tools. Kei is now working as VP of engineering at NIJIBOX Co.,Ltd, where he passionately advocates for agile development. He also plays the contrabass every weekend.
- Location
- Tokyo