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Now you're thinking with virtual clocks

Speaker(s)

Tom Lieber (SonicMule,Inc.)

Abstract

Turn the multimedia render loop inside out. Cooperatively scheduling lightweight Ruby threads on a virtual clock allows you to reason about the concurrent code in your game and perform complex synchronization tasks without even realizing it. Ditch the nested trees of update() calls by making time a first class citizen!

    Date

    2010-08-29 14:00 - 14:30

    Room

    Convention Hall 200

    Speaker Profile

    Spoken Language

    en

    Presentation Material

    (Sorry, currently not available)

    Video

    Nico Nico Douga


    Timetable