Now you're thinking with virtual clocks
Speaker(s)
Tom Lieber (SonicMule,Inc.)
Abstract
Turn the multimedia render loop inside out. Cooperatively scheduling lightweight Ruby threads on a virtual clock allows you to reason about the concurrent code in your game and perform complex synchronization tasks without even realizing it. Ditch the nested trees of update() calls by making time a first class citizen!
Date
2010-08-29 14:00 - 14:30
Room
Convention Hall 200
Speaker Profile
Spoken Language
en
Presentation Material
(Sorry, currently not available)