The SNES (Super Nintendo Entertainment System), released in the early 1990s, is known as the Super Famicom in Japan.
I have worked on porting mruby/c to the SNES and successfully ran mruby/c code on it. In this presentation, along with an overview of the SNES's hardware, I will detail the process of porting mruby/c, and introduce how to develop games for the SNES using mruby/c.
Moreover, a live demonstration using an actual SNES unit is also planned for this presentation.